Educating workers about Sexual Harassment At Workplace – A game based learning approach

Posted ago by Nestor Butlah

sexual harass

 

Sexual Harassment is one of the biggest problems our women are facing today in different sectors of life. We rarely pass through a week without a reminder of these kinds of incidents.

One of the difficulties is to understand this concept as it involves a range of behaviours, even the victims find it difficult to explain what they experienced. There have been efforts from both national and international level still there is no single definition which can define prohibited behaviour.

The landmark case of Vishaka and others Vs. State of Rajasthan laid down guidelines for the preventing and redressel of the complaints by women who were sexually harassed at workplace. The Guidelines entrusted the Employer with the obligation to provide a safe and woman friendly environment. This was established as a Sexual Harassment At Workplace Act for Women in 2013.

It was mandated that any company employing more than 10 people need to implement the guidelines laid down by the act. It applies to both organised and unorganised sector.

In an endeavour to explain the nuances of the act and situations in which it applies, Callystro introduces an engaging 12 level game that explains the complete act in detail.  The game covers pre assessment and post assessment modules that can be customised. The game is available across multiple platforms.

In case you would like to explore this further, please feel free to reach out to us.

Here is a sneak peek of the game.

https://youtu.be/1f9IYZf3Gvs

The year that has going by…

Posted ago by Nestor Butlah

Another year comes to an end for Callystro. Like other years, we have had our hits and misses, high and lows.  But we are marching ahead and establishing game based learning as a learning tool across sectors.

We have now over 55000 learners using our products across different platforms. We developed some new partnerships, the key being EkStep, India Shelters, and Indus Leap.

These partnerships took us to over 35 new schools using our CoBELS and financial literacy products.

Having worked on a few corporate game based learning solutions, we realised how these can be effective learning tools for adults as well and now establishing ourselves in this space through our own product on Sexual Harassment At Workplace game coming very soon!

The year wrapped up with us winning the prestigious Mobile For Good Awards under the “Leading Changemaker-Education” category by Vodafone Foundation.

Every award is a vindication of our work and gives us impetus to move forward.

We are ready to embrace 2017 with new ideas, products, partnerships. Hope this year brings in more successes for Callystro and we can reach out to many many more learners who adopt game based learning solutions.

Callystro at Jumpstart Event 2016

Posted ago by Nestor Butlah

deccan herald

Game based learning discussed at the Jumpstart Event 2016. Indication of good times to come? Will game based learning be recognized as formal tool for learning?

Full article here:

http://www.deccanherald.com/content/564733/game-based-learning-makes-child.html

CoBELS at Srishti School

Posted ago by Nestor Butlah


20160118_110117

 

Our latest offering is in Srishti schools,Delhi, in partnership with Nucleus Software Foundation. Its been a month since tablets were handed over to learners from grades 1-3. The response has been overwhelming to say the least. Children are all enthused to play games on the tablets. The best part is that teachers have started seeing value in this.

According to them, within a month itself they see a significant rise in attendance among the children.
They also see a higher engagement in classrooms. The fact that teachers see value in the solution is a very positive step towards achieving effective learning. In the coming months, we need to structure the usage well to make it more effective in long term.

 

20160118_120103

 

Another interesting fact – learners of grade I skipped the “story” part in the tablet and moved to games. When asked why only games, they said since they can’t read they could not go through the stories but can still play games.

This really reaffirms our belief that game based learning can break the literacy barriers to achieve learning.

Succeed in NCFE NFLAT!

Posted ago by Sampath Menon

Financial Literacy

Financial literacy is an important life skill for the holistic development of each student. NCFE’s National Financial Literacy Assessment Test (NCFE-NFLAT) is a step in that direction.This is a first of its kind national level test, conducted by the National Centre for Financial Education (NCFE), to measure the level of financial literacy among school students. The test is targeted towards school students of Class VIII to X.

Callystro’s NFLAT Question Bank is a comprehensive list of thousands of questions prepared from the study materials suggested by NCFE and NFLAT past question papers. A must have tool for NFLAT preparation!

Download the Android app here: https://play.google.com/store/apps/details?id=air.com.callystro.games.nflatfinlitapp

or

Study on the web here: http://www.finlitgame.com/purchase.php

Coming in a few days on iOS store too!